We have finished all chapters of the initial Programming guide. If you want to know how to use LimeJS this is a place to start. Follow it through chapter by chapter and try out the solutions described on your own hello-world project. If you get stuck don’t be shy to ask for help.
The last chapter, added just couple of minutes ago, was about different rendering engines LimeJS supports. If you don’t know what that means go read more about it from here. Basically it means that you can use the same code to draw your elements with CSS or with Canvas. In your game you can change the rendering method with one function call depending on your content and the device you are running on.